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Installation art: Misophonia

Misophonia is a video sound installation that was produced as a project for the Community and Art module and workshop for Aural diversity on 21st January.  

 

The meaning of misophonia is

Disorder in which certain sounds trigger emotional or physiological responses. Those who have misophonia might describe it as when a sound “drives you crazy”. Their reactions can range from anger and annoyance to panic and the need to flee. The disorder is sometimes called selective sound sensitivity syndrome.

 

This video art includes such as trigger sounds, for example, a fork on the plate, chewing, swallowing, breathing, siren, blender, pen clicking, clock ticking, shouting, and baby crying. These are sounds that we can easily hear in our lives. However, if these sounds sound like my project, we must feel uncomfortable living. This project is showing what is Misophonia.

Creative: Composition

Basically, the main purpose of this project is to use misophonia trigger sounds to give an indirect experience. The program used for this work is a logic program. First of all, we used a variety of trigger sounds needed by free sound source site. Most of the sounds are exaggerated and distorted, unlike the original sound. Through EQ, the sound is distorted by adjusting a specific frequency spectrum, for example by applying a high shell filter EQ to dull the sound, or by increasing the level of high frequency to a sound such as a silene.

Section 1 (00:00-01:07) used a trigger sound heard from the room. Clock-ticking sounds have a layered structure using several tracks. At this time, the inconvenience felt by the different tempo's ticking of each clock sound was intended. And using the synth oscillator, the sound of dragging the high range frequency is combined with the sound of the clock to create a gloomy atmosphere.

Section 2 (01:07 - 02:23) includes sounds that can be heard in parks and restaurants. For example, children's sounds, forks, mixers, and chewing sounds. The sounds used here were made to rumble by applying excessive delay and reverse effects to overlap the sounds.


Section 3 (02:23 - 04:23) created a dynamic sound by mixing previously used sounds with new sounds. The most worrisome part of this project was it is exposed to sensitive sounds for a long time even if the purpose is to make feel uncomfortable. Therefore, I used only one sound, such as drinking water and beating heart. Like the previous sections, this section also applied various effects to exaggerate and distort the sound.
 

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